Skills

From Project Patch
Jump to navigation Jump to search

During a game scene, the GM may call for you to roll a Skill Check, as described in Action Resolution. They will determine which Attribute is most relevant at the same time.

The Core Skills are listed below, with a brief description of what each skill is used for.

Acrobatics
Use your body for things outside of the range of normal movement - high\long jumps, climbing, gymnastics, spreading the impact of a fall etc
Animals
Interact with animals and animal-like creatures. Know stuff about them, know how to safely interact, how to feed, groom, train them etc.
Combat
Hit or shoot the bad guys!
Craft
Make a thing!
Culture
Things that 'everyone knows' - popular books, shows, music, information about where you grew up or lived extensively.
Deception
Influence another being through the use of lies, half truths and trickery
Endurance
Push yourself past your limits, go without sleep\food\water longer than normal, force through tiredness etc
Insight
Read another being's interactions with you - detect lies\falsehoods, read their reaction to you or your allies, spot tells etc.
Intimidation
Influence another being through negative means - threats, violence, harm, etc
Intuition
Knowing that fire = hot = burn. Street smarts or common sense.
Knowledge
Learn things or recall things that you have learned. Book smarts.
Medicine
Make owchies go away!
Perception
See, hear, smell or otherwise detect things in your environment
Persuasion
Influence another being through neutral or positive efforts - negotiation, cajoling, bartering etc
Stealth
Hide yourself or other people by concealment or disguise. Steal things, pick locks, pick pockets.