Action Resolution
Action Resolution[edit]
Action Resolution uses modern D&D style mechanics:
Roll 1d20 and add Relevant Attribute\Skill\Ability Score
Action Types[edit]
There are several types of action, representing different levels of effort required to perform them:
- Free Actions which require little to no effort (0 AP)
- Simple Actions which require some effort but are still quick to complete (1-2AP)
- Complex Actions which require significant effort to complete (3+ AP)
There are a couple of special actions that fall outside of this system:
- Extended Actions represent longer, more involved tasks that could take several minutes to several weeks to complete.
- Reactions are actions that are performed in response to another action. Some Reactions cost no AP, while others reduce the number of AP you have available on your next turn.
Advantage and Disadvantage[edit]
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.
If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don’t roll more than one additional d20. If two favourable situations grant advantage, for example, you still roll only one additional d20. If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
When you have advantage or disadvantage and something in the game lets you reroll the d20, you can reroll only one of the dice. You choose which one. For example, if you have advantage or disadvantage on a roll, plus the ability to reroll a d20, and you roll a 1 and a 13, you could use the reroll to reroll the 1.
You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.